
Untitled
Working title. One flashlight, an empty campus, after dark.
- Type
- First-person
- State
- In development
- Setting
- Campus, night
- Footage
- In-engine
Our first game: a first-person walk through a school campus at night — corridors, walkways and classrooms you only ever see by the circle of your own flashlight.
Everything on this page is captured in-engine from a working build. No trailers, no paint-overs: what the loops show is what the game currently looks like.
The light is the interface. Atmosphere comes from what the beam reveals and, more often, from what it doesn't.
Long, repeating halls — the building's spine, and the first thing you learn to distrust.
Doors left open. Rooms arranged for people who aren't there.
Upper floors open onto the grounds; the stairwells are iron and loud.
Outside, the dark is bigger and the flashlight matters less.
Brick paths lead away from the buildings — and back to them.




